Stellar Blade
Guides
Videos
Preferred Settings
Gameplay
Hint: Off (if recording for a video)
Display Skip Cutscene UI: Off (if recording for a video)
Auto Loot Items: On
Ponytail Length: Short Ponytail
Controller
Switch to Ranged Mode: Toggle
Ranged Auto Aim: Off (helpful when attempting to shoot a barrel next to an enemy rather than the enemy itself)
Ranged Ballistics Correction: Off
Ranged Aim Correction: 2
Auto Lock On When Attacking: Off (helpful when fighting groups of enemies or needing better camera control. Press R3 to manually engage or disengage.)
Adaptive Triggers: Off (helpful for fishing and certain ammunition types in ranged mode)
Vibration: 0
Controller Speaker: Off
Sound
Controller Speaker: Off
Display
Motion blur: 0
Camera shake: 0
Chromatic Aberration: Off
Subtitles, Language
Display Speaker Names: On (helpful with side characters that don't identify themselves)
Interface
HUD Background: On
Accessibility
Motion blur: 0
Camera shake: 0
Display Speaker Names: On (helpful with side characters that don't identify themselves)
HUD Background: On
Auto Loot Items: On
Controller
Switch to Ranged Mode: Toggle
Ranged Auto Aim: Off (helpful when attempting to shoot a barrel next to an enemy rather than the enemy itself)
Ranged Ballistics Correction: Off
Ranged Aim Correction: 2
Auto Lock On When Attacking: Off (helpful when fighting groups of enemies or needing better camera control. Press R3 to manually engage or disengage.)
Adaptive Triggers: Off (helpful for fishing and certain ammunition types in ranged mode)
Vibration: 0
Other
In photo mode, change vignetting from 4 to 0 and hide robot.
In Steam settings, don't show filename for screenshots.
Tactics
Explosive crates show up in a different color on the scanner and sometimes reveal hidden passages so it's usually a good idea to blow them up just in case.
Sometimes there are drones in the sky with bullseye target panels that can be shot at to drop a rope down and make certain areas reachable.
Combo enhancement gear is available early in the game and usually makes sense to equip.
The eagle eye gear is available shortly before reaching the sections that make heavy use of ranged mode.
Perfect parries and dodges are important.
A perfect parry reduces the amount of damage to the shield compared to a regular parry.
One way to handle things is to hold the parry button for overall safety followed by releasing and pressing it when the timing seems right.
Perfect dodges are often necessary when dealing with groups of enemies since parries aren't sufficient.
Countering from parries or dodges usually requires one unit of beta energy.
Follow-ups from a counter usually require three units of burst energy.
Burst energy can often be picked up from successful blink, repulse, or dodge.
Beta energy comes in from perfect parries.
Equipping beta or burst exospines opens the possibility of successful combinations adding beta or burst energy.
When wandering around the desert or wasteland, camouflage and recovery exospines can work well.
Chain-type exospines are good for boss battles.
Identifying the timing for perfect parries or dodges can be done without the reflex-type exospine for greater accuracy.
Lily's affinity is typically 80% or so just from completing main missions and picking up the documents in them.
The documents in the city and one or two side quests should be enough to reach 100%.
When there is a main path, there are usually bonus items on side paths.
Even just before a boss fight it can help to turn around and look in side areas for extras.
Finishing side quests unlocks other side quests.
Several side quests can be done entirely within the city.
Level design
Yellow paint on surfaces often indicates paths of interest.
The scanner also highlights climbable ledges in yellow.
The Great Desert area can be hard to use the scanner in due to lack of contrast with the yellow sand unless a spot with more shadows or dark rocks is found.
Maps are only available in the menu for the city, wasteland, and desert.
The green arrow on the map indicates the current position.
The direction that the green arrow is pointing depends on the direction that the camera is facing rather than the direction that Eve is facing.
Outfits
One set of outfits is available during the first playthrough.
A different set of outfits is available from the same locations in a second playthrough.
A third playthrough is required to collect the remainder of the outfits made available in June 2025.
Combinations
Perfect parries can be followed up with
Counter I: hold ◻ , △
Counter Chain I: hold ◻ , △ , △ + ◯
Counter II: hold △
Counter Chain II: hold △ , △ + ◯
Perfect dodges can be followed up with
Additional attack: △
Reflection I: hold ◻
Chain Reflection I: hold ◻ , △ + ◯
Reflection II: hold △
Chain Reflection II: hold △ , △ + ◯
Follow up a repulse by using ranged mode.
Incursion
N: ◻ ◻ ◻ ◻ (beta)
Aerial: ◻ ◻ ◻ ◻ (beta)
I: ◻ △ △ △ (beta)
II: ◻ ◻ △ △ (beta)
III: ◻ △ ◻ △ (beta)
IV: ◻ ◻ ◻ △ △ (beta)
Onslaught
I: △ △ △ (beta)
II: △ ◻ ◻ △ (beta)
III: △ ◻ [hold ◻ ] △ (beta)
IV: △ ◻ △ ◻ △ (beta)
Rush
Rush: hold △
Rush Chain I: hold △ , △ (beta)
Rush Chain II: hold △ , △ + ◯
Aerial blow
In the air △ (beta)
Descriptive order
Strongest: △ ◻ △ ◻ △
Second strongest: ◻ ◻ ◻ △ △
Horizontal and fast: ◻ ◻ ◻ ◻
Convenient short strikes: ◻ ◻ △ △
Slightly longer strong strikes: △ △ △
Backward and forward movement: △ ◻ [hold ◻ ] △
Version with less movement by not holding: △ ◻ ◻ △
Triple swing with third button: ◻ △ ◻ △
Variety of swings: ◻ △ △ △
Blink and repulse
Blue: Forward and dodge
Purple: Back and dodge
Pressing forward or back with the dodge button doesn't depend on the direction that the camera is facing.
Wait until the sword glows the correct color before performing the button combination.
The amount of delay between the enemy glowing a certain color and the sword glowing with the same color varies by attack type and enemy.
Screenshots





