Stellar Blade

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Guides

Can Collection

Fishing

Selfie DLC

Eidos 7 walkthrough

Outside Resources

Neoseeker for good document coverage

IGN for chest and passcode locations

Game8 for gear and fishing locations

Game Options

Auto loot: On

Adaptive triggers: Off - helpful for fishing and certain ammunition types in ranged mode

Vibration: 0

Switch to ranged mode: Toggle instead of hold

Ranged auto aim: Off - helpful when attempting to shoot a barrel next to an enemy rather than the enemy itself

Ranged ballistics correction: Off

Ranged aim correction: 2

Auto lock on when attacking: Off - helpful when fighting groups of enemies or needing better camera control. Press R2 to manually engage or disengage.

Controller speaker: Off

Show speaker names: On - helpful with side characters that don't identify themselves

Graphics

Motion blur: 0

Camera shake: 0 - affects ranged mode

Chromatic aberration: Off

In photo mode, change vignetting from 4 to 0, turn off copyright notice, and hide robot

Don't show filename for screenshots in Steam settings

If recording for a video

Hint: Off

Display skip cutscene UI: Off

Tactics

Combo enhancement gear is available early in the game and usually makes sense to equip.

The eagle eye gear is available shortly before reaching the sections that make heavy use of ranged mode.

Perfect parries and dodges are important.

A perfect parry reduces the amount of damage to the shield compared to a regular parry.

One way to handle things is to hold the parry button for overall safety followed by releasing and pressing it when the timing seems right.

Perfect dodges are often necessary when dealing with groups of enemies since parries aren't sufficient.

Countering from parries or dodges usually requires one unit of beta energy.

Follow-ups from a counter usually require three units of burst energy.

Burst energy can often be picked up from successful blink, repulse, or dodge.

Beta energy comes in from perfect parries.

Equipping beta or burst exospines opens the possibility of successful combinations adding beta or burst energy.

When wandering around the desert or wasteland, camouflage and recovery expospines can work well.

Chain-type expospines are good for boss battles.

Identifying the timing for perfect parries or dodges can be done without the reflex-type expospine for greater accuracy.

Lily's affinity is typically 80% or so just from completing main missions and picking up the documents in them.

The documents in the city and one or two side quests should be enough to reach 100%.

When there is a main path, there are usually bonus items on side paths.

Even just before a boss fight it can help to turn around and look in side areas for extras.

Finishing side quests unlocks other side quests.

Several side quests can be done entirely within the city.

Level design

In the lore of the game, previous visitors to areas left yellow paint indicating paths of interest.

The scanner also highlights climbable ledges in yellow.

The Great Desert area can be hard to use the scanner in due to lack of contrast with the yellow sand unless a spot with more shadows or dark rocks is found.

Maps are only available in the menu for the city, wasteland, and desert.

Outfits

One set of outfits is available during the first playthrough.

A different set of outfits is available from the same locations in a second playthrough.

A third playthrough is required to collect the remainder of the outfits made available in June 2025.

Buttons

L3 toggles running only when already moving and usually makes more sense than holding the rush button.

If locked on, the right analog stick changes which enemy is targeted within a group rather than moving the camera around.

Movements are slower by default while locked on.

Combinations

Perfect parries can be followed up with

Counter I: hold ◻ , △

Counter Chain I: hold ◻ , △ , △ + ◯

Counter II: hold △

Counter Chain II: hold △ , △ + ◯

Perfect dodges can be followed up with

Additional attack: △

Reflection I: hold ◻

Chain Reflection I: hold ◻ , △ + ◯

Reflection II: hold △

Chain Reflection II: hold △ , △ + ◯

Follow up a repulse by using ranged mode.

Incursion

N: ◻ ◻ ◻ ◻ (beta)

Aerial: ◻ ◻ ◻ ◻ (beta)

I: ◻ △ △ △ (beta)

II: ◻ ◻ △ △ (beta)

III: ◻ △ ◻ △ (beta)

IV: ◻ ◻ ◻ △ △ (beta)

Onslaught

I: △ △ △ (beta)

II: △ ◻ ◻ △ (beta)

III: △ ◻ [hold ◻ ] △ (beta)

IV: △ ◻ △ ◻ △ (beta)

Rush

Rush: hold △

Rush Chain I: hold △ , △ (beta)

Rush Chain II: hold △ , △ + ◯

Aerial blow

In the air △ (beta)

Descriptive order

Strongest: △ ◻ △ ◻ △

Second strongest: ◻ ◻ ◻ △ △

Horizontal and fast: ◻ ◻ ◻ ◻

Convenient short strikes: ◻ ◻ △ △

Slightly longer strong strikes: △ △ △

Backward and forward movement: △ ◻ [hold ◻ ] △

Version with less movement by not holding: △ ◻ ◻ △

Triple swing with third button: ◻ △ ◻ △

Variety of swings: ◻ △ △ △

Screenshots


Desert Tetrapod

Train camp

Tunnel camp

Windy view

Cafe seat

Earth view